![]() The game finally released on PlayStation 2 on December 22, 2005, with it releasing in the rest of the world throughout 2006. The game also appeared at the 2004 at the Square Enix E3 showcase, where they confirmed that "many mysteries of the first game would be answered." A Japanese website was launched in May, 2005, with an English website launching in December of that year. While the original game hinted at the possibility of a sequel, Kingdom Hearts II was officially revealed alongside Chain of Memories at the 2003 Tokyo Game Show. One major hurdle the team ran into is their desire to showcase Mickey Mouse more, which required approval from Disney and temporarily slowed down production. Other changes that were initially planned to be in the original game but were scrapped due to time and technological limitations include different forms Sora can take, smoother integration between exploration and combat, and the inclusion of live-action Disney properties due to new technology that generated the actors' real likenesses into 3D models. Nomura explains that he wanted gameplay and presentation to reflect that the characters are older and have matured. The combat was also reworked, with no animations from the first game being reused. These included tying the camera to the right analog stick and completely reworking the Gummi Ship segments. The team read and considered feedback they received from players of the original game and took them into account when making the sequel. Titled Kingdom Hearts Chain of Memories, this title was outsourced to Jupiter so the team can have less of a work load. To offer an in-universe explanation for the ability reset and elaborate on the year in between, an interquel was created to bridge the gap. The team also wanted Sora to lose a majority of his abilities gained in the previous game. The original plan was for this game to canonically take place one year after the events of the original. Most of the original staff returned for this sequel. 3.1 Combat changes compared to first gameĪfter the sudden and meteoric success of the original game, a sequel went into conceptualization immediately after Kingdom Hearts: Final Mix wrapped development, and the concept was finalized around July of 2003.The theme song for the game is " Sanctuary" (Japanese version: "Passion") performed by Utada Hikaru.Ĭhronologically, Kingdom Hearts II is the eighth game in the timeline, after Kingdom Hearts χ, Kingdom Hearts χ Back Cover, Kingdom Hearts Birth by Sleep, Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-, Kingdom Hearts, Kingdom Hearts Chain of Memories, and Kingdom Hearts 358/2 Days, during Kingdom Hearts coded and before Kingdom Hearts 3D: Dream Drop Distance. Like the two previous games, it focuses on Sora and his friends battling against the forces of darkness. Kingdom Hearts II is the third game in the Kingdom Hearts series, serving as a direct sequel to Kingdom Hearts Chain of Memories. ![]()
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