![]() There are many individual areas in which you can fall behind, and if you’re unlucky you could lag in all of them. The hardest thing about playing a game of civilization is accepting the fact that sometimes you’re not the biggest fish in the pond. Great Artists, Writers & Musicians can create great works, which you can store or trade for boosts to culture and tourism There’s also the usual round of new civs, buildings, units etc. Social Policies have also been reworked for the second time, with a new Ideology option that kicks in the Industrial/Modern Era – civs of similar ideologies will be friendlier towards one another, and more against opposing ideologies. Wonders have been re-worked slightly, tied to technologies AND Social Policies. Food/Production can also be sent to your own cities for a boost. Gold that you would normally get from River or Coastal tiles has now been removed – instead, you need to set up International Trade Routes with other civilisations or city-states. The Diplomatic Victory is essentially the same, but a new ‘World Congress’ mechanic gives Global Politics some real weight, and adds new interactions for Spies. There’s enough information out there at the moment that you should already know most of the changes that make this expansion unique, but here’s a quick recap: New Culture Victory in the form of Tourism – you have to build up your ‘Tourism’ Culture so that it dominates other civilizations. Brave New World is the third expansion for the franchises’ fifth iteration – its key concepts are Culture, Diplomacy, Trading and an attempt to make the late-middle/early-late game more interesting. From release-to-release, the series is always moving forward, always improving itself, and players have to try and keep up or be left behind. ![]() Slow, steady, and unrelenting: the progression of the Civilization franchise is mirrored in the technological advancement that forms a core part of the game’s make-up. ![]()
0 Comments
Leave a Reply. |